![]() Focusing on Russian classical music, the soundtrack features arrangements of "The Dance of the Sugar Plum Fairy" from Pyotr Ilyich Tchaikovsky's ballet The Nutcracker and the overture from Georges Bizet's opera Carmen. The soundtrack was written by Nintendo composer Hirokazu Tanaka, who also scored the Game Boy version. This feature may have been scrapped due to a rushed development schedule, or to promote sales of the Game Link Cable which enables a two-player mode in Nintendo's Game Boy Tetris. ![]() The game's code includes an unfinished and inaccessible two-player versus mode, which sends rows of garbage blocks (with one opening) to the bottom of the opponent's board when lines are cleared. The Nintendo home release was developed by Gunpei Yokoi. ![]() This eventually led to an agreement brokered with Nintendo where Tetris became a launch game for Game Boy and bundled with every system. Tetris was shown at the January 1988 Consumer Electronics Show in Las Vegas, where it was picked up by Dutch-born American games publisher Henk Rogers, then based in Japan. Non-Japanese console and handheld rights were signed over to Nintendo. ELORG, the Soviet bureau that held the ultimate copyright, claimed that none of the companies were legally entitled to produce an arcade version, and signed those rights over to Atari Games. See also: Tetris § Acquisition of rights by Nintendo and legal battleīy 1989, about six companies claimed rights to create and distribute the Tetris software for home computers, game consoles, and handheld systems. Due to a bug, the levels will begin advancing earlier than intended when starting on level 11 or higher. When starting on a later level, the level is not supposed to advance until as many lines have been cleared as it would have taken to advance from level 0 to the starting level. When starting a game, the player can select a starting level from 0 to 19. Level 29 has tremendous speed, which may end the game almost immediately and is often called the " kill screen", although skilled players can progress. Some levels also increase the speed of the falling pieces. Each successive level increases the points scored by line clears and changes the colors of the game pieces. In A-Type, the level advances for every 10 lines cleared. In a side panel, the game tracks statistics of how many of each tetrimino appeared. The next piece to fall is shown in a preview window next to the playfield. This leaves the possibility of extended periods with no long bar pieces, which are essential because tetrises are worth many points more than lesser line clearings. ĭuring play, the tetriminoes are chosen randomly. In B-Type, the level remains constant, and the player chooses the height of the obstacle beforehand. At the beginning of a B-Type game, the board starts with randomized obstacle blocks and the goal is to clear 25 lines. As lines are cleared, the level advances and increases the speed of the falling blocks. In A-Type play, the goal is to achieve the highest score. This version of Tetris has two modes of play: A-Type and B-Type. ![]()
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